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The Pixel Planes 5 architecture provide dozens of renderers, which are grids of 128x128 processors that map to regions of the screen. These SIMD processors are ideal for ray tracing, since each can claim the ray assigned to its pixel and trace the ray's route through the model. This project investigates the capabilities and limitations of a ray tracer implemented on these renderers.

Lawrence Kesteloot
Tue Jan 24 16:36:27 EST 1995